Previously, he worked for Robeco as an investment strategist focusing on North America and Emerging Markets since 2005. Cornelis Vlooswijk is Lead Portfolio Manager and Research Analyst African Equities. He has published several academic articles on stock selection in emerging markets. Jaap holds a Master's in Econometrics from Erasmus University Rotterdam. He started his career in the investment industry in 1994 at Robeco's Quantitative Research department and moved to the Emerging Markets Equity team in 2000. He also coordinates the country allocation process. ![]() Over time, he has been responsible for the investments in South America, Eastern Europe, South Africa, Mexico, China and Taiwan. Jaap van der Hart is the Lead Portfolio Manager of Robeco’s High Conviction Emerging Stars strategy. Dimitri holds a Master’s in Industrial Engineering from Eindhoven University of Technology and is a Certified European Financial Analyst. He started his career in the industry in 1993. Before joining Robeco in 2008, he was Portfolio Manager Eastern European and Global Emerging Markets at ABN AMRO. As a Research Analyst he covers the team’s investments in Mexico. Dimitri Chatzoudis is Portfolio Manager Institutional Emerging Markets Accounts. He holds a Master's in Industrial Engineering and Management Sciences from Eindhoven University of Technology and a Master's in Business Economics from Tilburg University. Wim-Hein started his career in the investment industry at Robeco in 1990. ![]() Previously, he was Portfolio Manager Emerging European and African equities and Portfolio Manager Emerging Asian equities. (Credit to MythicReclaimer.Wim-Hein Pals is Head of the Robeco Emerging Markets Equity team and Lead Portfolio Manager of the Global Emerging Markets Core strategy. (Credit to SirMossyBloke.) Mitigate stuttering (3): Disable tiled resources. (Credit to Dictator.) Mitigate stuttering (2): Uninstall the UHD texture pack. ![]() Mitigate stuttering (1): Disable dynamic resolution scaling by removing the minimum target frame rate. The greater window the engine has to render a given frame, if you're imposing a lower frame rate than the game can otherwise provide, may also help in alleviating stuttering related to data streaming. ![]() Note: Useful if your system can't maintain, say, 60fps and you're sensitive to the wild fluctuations, or you're experiencing uneven frame times. Alternatively, those with an Nvidia GPU can either cap the frame rate at the driver level via the Nvidia Control Panel (requires the 441.87+ drivers) or use Nvidia Inspector to force a vsync internal lower than one-half (click the small tool icon to open the game profile section). □ Tips and tricks: Cap the frame rate/potentially improve frame times: Download RivaTuner Statistics Server (if you use MSI Afterburner, then you already have it installed), input your desired framerate limit in the "Framerate limit" box, and hit Enter. □ Performance guides: Digital Foundry (English review build) □ Benchmarks: ComputerBase (German launch build) GameGPU (Russian beta build) GameGPU (Russian launch build) Guru3D (English launch build) Overclock3D (English beta build) Overclock3D (English launch build) PC Games Hardware (German launch build) TechPowerUp (English launch build) (See this page for more detailed information.)
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